A high-speed action packed tabletop roleplaying game based on the epic DragonBall franchise.
A tabletop roleplaying game that uses a heavily modified version of Gospel of the New Century's system. The game was tailored to simulate Dragon Ball, Dragon Ball Z, Dragon Ball GT and the new Dragon Ball Super. Create your own Human, Saiyan, Arcosian, Namekian, Android or what-have-you, make your own Ki attacks and fight incredibly strong opponents!
The current PDF (V0.52) includes a total of 73 pages and includes a detailed character sheet for your players and NPCs. This particular project has also been developed in public and has had regular updates and releases since its initial preview release.
This cover is based on the 30th Anniversary Animation Guide
Created primarily through Halo's "Forge" game mode, these custom maps and gametypes have been developed for and played by a wide audience of players. Like any other development endeavor, these maps and gametypes underwent rigorous playtesting and bug resolution processes to ensure that they were ready for wide-spread use.
Invasion: Halo is a map/gametype pair that uses Halo Reach's Invasion gametype to simulate the famous encounter from Halo: Combat Evolved's second mission, Halo. It features asymmetric encounters where the SPARTAN team must fight from their crashed escape pod to a tower structure and successfully defend that tower against waves of enemy Covenant players until a Pelican dropship arrives to pick them up.
The gametype boasts several unique features - the use of a timed power up to create "boss" encounters with Gold Zealot Elites on the Covenant team, the creation of a structure/objective that SPARTANs spawn in and must successfully defend from the Covenant through clever application of respawn zones and objective placement, and the spawning of a recreated Pelican that the SPARTANs must escape to upon the beginning of the third phase of the round.
Download it to your Xbox 360 using Bungie.net's fileshares!
>>Gametype Download<<
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